Introduction The online gaming industry has witnessed unprecedented growth in recent years, driven by a surge in demand from players of all ages. However, with this growth comes the responsibility to protect vulnerable players, particularly children, from potentially...
Introduction In the digital era, the gaming industry has witnessed an unprecedented surge in popularity, with billions of players around the world engaging in various gaming experiences. With this rapid growth, game publishers have turned to machine learning (ML) and...
The UK government’s Online Harms Bill aims to regulate online platforms and make the internet a safer place for users, particularly children. The bill covers a wide range of online harms, including cyberbullying, child sexual exploitation, and terrorist...